RIFLE
Rifle Section report—Vern Gladney

We have once again put together a Rifle/Pistol Charity Match scheduled for this Saturday, December 19th starting with a 9:00am briefing at the Club. This Charity will benefit Toys 4 Tots, hosted by the United States Marine Corps and the Veterans Association.

Details; $20 entry fee or free if you bring an unwrapped present for Toys 4 Tots, bring your rifle or pistol (and ammo), 22 rifle or rim-fire, pistol caliber carbines are OK, any center fire pistols are OK but no Magnums, lunch can be purchased at the Club (not our usual Kitchen lunch), raffles prizes too.

Please show your support and come on out this Saturday!

Rifle Range Rules



RIFLE SHOOTERS ATTENTION

1. TREAT ALL GUNS AS IF THEY ARE LOADED
2. DON'T POINT THE MUZZLE OF YOUR GUN AT ANYTHING YOU ARE NOT WILLING TO KILL OR DESTROY
3. KEEP YOUR FINGER OFF THE TRIGGER UNTIL YOU ARE ON TARGET AND MADE A DECISION TO SHOOT.
4. BE AWARE OF YOUR BACKSTOP AND BEYOND AND FROM THE MUZZLE TO YOUR TARGET.

WEAPON CLEARING TIP: With all semi-auto magazine fed weapons; first place safety on then remove the magazine from the weapon then clear your action to remove any possible ammo in the chamber. Visually and physically check the chamber to make sure weapon is not loaded.

No Rifles are allowed in Bay 1 or 2. Exceptions, 1) Rifles are sometimes allowed in Bay 2 when there is an organized shoot with a Range Master in control of the event and, 2) There is a bench for use in Bay 2 for inital sight-in, +/- 28 yards. It is normally locked and requires a Range Master to open it. This bench is not intended for continuous shooting and no other Rifle shots may be taken in Bay 2. Please help police this restriction.


Rifle Section Bench Area



There are 5 benches available and are used for 50 yard and 100 meter (+/- 110 yards).

Rifle competition is normally the third Saturday of each month and starts at 9 a.m. The range is not open to non-competitors during the competition but is open when competition is complete.

Competion classes, depending on participants, normally include Light Varmint, Heavy Varmint, Military, Mil Mod, Rimfire, Lever, BP Cart and AR-15.

Varmint Classes are decided by group size, other classes are by score.

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